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Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.08.27 10:25:00 -
[1] - Quote
No, you should still be able to take down a tank with militia fitting and alone if you are actually given the chance to do so. If tank doesn't get severely damage from 5 militia swarm launcher shots they are overpowered without question.
The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN. Prototype gear should be better than militia gear, sure but making it nearly invulnerable against standard fits is just plain silly.
Tanks should be means to support the infantry and not act as nearly invulnerable fast moving fortresses of death. They should still require infantry support on taking down enemy AV threads if unable to do so on their own. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.08.27 11:23:00 -
[2] - Quote
Finn Kempers wrote: You do realise how expensive they are right? A tank is a tank. If its expensive then it will be powerful. A high level tank should be taken down with high level gear. Seems simple. And it costs a huge amount just to get one, so its gotta be worth its expense, otherwise what's the point of them in the first place?
Kyy Seiska wrote: The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN.
Tough personally I think the whole Tank gameplay in Dust is poorly Designed. They should be more like Heavy dropsuits of vechicles.
Slow moving, huge armor pool (more than they have now) and with barely any regeneration to boost up the usefulness of repair tools.
Sardonk Eternia wrote: Says you.
Due to these threads popping out in pretty much daily basis if not hourly, I think I am not alone with this one. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.08.27 11:48:00 -
[3] - Quote
Average Joe81 wrote:also my gunnloggi dies by 2 malitia swarms and scince it costs half a million isk i cant buy another tank for every 2 swarm luanchers i see
If this is true there seems to be some severe balance issues between tanks as well.
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Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.08.27 16:40:00 -
[4] - Quote
Dewie Cheecham wrote:Kyy Seiska wrote:Due to these threads popping out in pretty much daily basis if not hourly, I think I am not alone with this one. You are alone in thinking that Militia gear should in any way or form be able to solo kill a non militia tank! No one, probably even not full proto gear should be able to kill a Marauder tank alone. If they could, tanks would die so fast, and so easily that no one would be able to field them, at all.
Militia weapons can easily kill someone in a prototype drop-suit (costs a small fortune) with all the goodies, yes even even solo if you're any good. Why should tanks be any different?
It's easy to wield a tank, just stay with your team and let them handle the AV-infantry for you. Maybe there's even friendly neighborhood mechanic among the players willing to keep your tank in top condition. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.08.29 13:01:00 -
[5] - Quote
DTsoy Smith wrote:Kyy Seiska wrote:No, you should still be able to take down a tank with militia fitting and alone if you are actually given the chance to do so. If tank doesn't get severely damage from 5 militia swarm launcher shots they are overpowered without question.
The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN. Prototype gear should be better than militia gear, sure but making it nearly invulnerable against standard fits is just plain silly.
Tanks should be means to support the infantry and not act as nearly invulnerable fast moving fortresses of death. They should still require infantry support on taking down enemy AV threads if unable to do so on their own. JESUS CHRIST, CRY SOME MORE. Tanks are supposed to LEAD AN ASSAULT on objectives. WHY? Because they are the things that are HARDEST TO KILL. A militia-level newbie who happened to figure out how to use the swarm launcher yesterday SHOULD NOT and CAN NOT stand a chance against a multi-million ISK HEAVY ASSAULT VEHICLE.
You're the one crying I am not the one who might get his toy taken away due to people complaining it being too powerful.
They are not meant to lead an assault alone, they are meant to be on the front-lines and support the front-line troops by providing protection, firepower and maybe by taking down mounted turret or two. IF they where to lead and assault they would quickly be destroyed by enemy mines and anti-tank weaponry before even getting the chance to fire back.
A militia-level newbie can easily pick up a militia sniper rifle and kill infantry in prototype suits. Sure it takes maybe 2-3 hits possibly more if heavy but it's highly possible to get the kill. Hell you could even pick any weapon you like and still have a fairly good chance to take them down. Besides militia level swarm launcher is not all that much weaker than the prototype counterpart. Prototype Swarm launcher deals maybe what 2-3 missiles worth extra damage, which isn't much considering the ridiculous regeneration you can achieve with tanks and the fact that hit % isn't 100.
Personally I don't even bother with tanks, i prefer to just focus taking down the infantry around the tank and thus screwing up the capture process. You can't really capture the objective from a tank now can you? Besides they are slow and pretty easy to follow up on map making them easier to dodge than other vehicles.
But maybe in the future we will see AV-Vechicles to counter these tanks, and possibly engineer builds that can build/summon insanely powerful stationary AV-Turrets. So this might all be planned far a head. |
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